﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Assets.Script.Tools
{
    public static class ResourcePath
    {
        public static readonly string Player = "Battle/Role";
        public static readonly string PlayerAim_Canvas = "Player/PlayerAim_Canvas";
        public static readonly string BulletFilePath = "Weapons/Bullets/";
        public static readonly string LoseBoold = "Effect/LoseBlood";
        public static readonly string AtkUIBlock = "UI/AtkUI/AtkUIBlock";
        public static readonly string AtkSkillTip = "UI/AtkUI/AtkSkillTip";
        public static readonly string RewardChooes = "UI/Reward/InCase/RewardChooes_Canvas";
        public static readonly string TaskCrad = "UI/TaskAndAch/TaskCrad";
        public static readonly string Canvas_Loading = "UI/Others/Canvas_Loading";
        public static readonly string SkillsCIO = "UI/Skills/";
        public static readonly string EnemyDeathEffect = "Effect/Enemy_Death";
        public static readonly string GunBulletExplodeEffect = "Effect/GunBulletExplode";


        public static readonly string Heros = "Heros/";
        public static readonly string Fyers = "Weapons/Flyer/";

        public static readonly string temp = "temp";
        public static class Battle
        {
            public static readonly string MonsterTeam = "Parts/";
        }

        public static class DropItem
        {
            public static readonly string Coin = "DropItem/Coin/DropCoin";
            public static readonly string Milk = "DropItem/Milk/DropMilk";
        }

        public static class Audio
        {
            public static readonly string GunShoot = "Weapons/Bullets/Audio/ShootGun";
            public static readonly string Man_Atk = "Heros/Audio/发力_男";
            public static readonly string Man_BeAtk = "Heros/Audio/受伤_男";
        }


    }
}
